Student Feedback
3 weeks ago
The course is well structured and you do really get a nice understanding of the basics of computer graphics for games. There’s 3 smaller projects to do in groups of two and then a final individual project where you sugest a scene you want to build (60% of the final grade). All this projects are manageable without going to all classes. You’ll learn things such as math for CG, Cel shading, lighting, texturing and sampling textures, environment mapping…
They recommend using an ide only available on windows, tho you can manage to do the projects on other os’s (but you’re “all by yourself”).
8 months ago
Overall Impression
I recommend this course because it’s not very hard, classes are not mandatory and there are only four projects. You can do most of the work independently. I only attended two theoretical classes and since there are no exams, they’re not essential. Theoretical classes provide context for the projects, but personally, I didn’t find them worth attending. # Teacher and Labs
- Lab 1 is required to get a grade for Project 1. In this session, you solve simple math problems using C++. It’s very easy and you’re allowed to use the web....
The reviews below this point may be outdated. Course content, teaching methods, and requirements may have changed since then.
4 years ago
Theoretical component
I enjoyed learning the theoretical part. It just covers the basic concepts and it's nothing you couldn’t learn on YouTube. The material covered was not enough to complete the project. You'll definitely need to learn by yourself to do it.
Project
The project is open ended: You're given a table of 'features' and you're the one who chooses which ones you'll implement and how they'll fit together.
The project is done in C++, so it may a bit more challenging for those who are not very comfortable with it. If you're not careful, the project can turn into spaghetti code...