Computação Gráfica e Interfaces
6 ECTSSemester 1Exame: Opcional
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--Descrição
Knowledge
- To describe the graphics pipeline and to identify their implications.
- To list and describe the basic techniques for modelling based on polygons and attributes of vertices.
- To know the illumination models and shading techniques designed for graphics systems based on polygon rasterization.
- To identify the basic principles in building the user interface.
Application
- The student should be able to use a modern API to create a graphical application that can be integrated with applications from any other kind.
- The student should manage to translate the principles of design of a GUI into an efficient implementation and actual applicability.
Soft-Skills
- Ability for modelling and abstraction.
- Theoretical assessment of the efficiency of a solution.
- Drafting and following an experimental protocol for evaluation of a solution.