Animação e Visualização Tridimensional

AVTPágina da Cadeira
6 ECTSP1Exame: Opcional
Geral
5
0
4
1
3
2
2
1
1
0
3.0
4 avaliações
Carga de trabalho
Muito leve
0
Leve
1
Moderada
1
Pesada
0
Muito pesada
1
Moderada3 avaliações

Feedback dos Alunos

2025/2026
Carga:Moderada

há 16 horas

I really liked this course, but that's because I'm quite into 3d and animation, so I found it really fun to work on the project. The project was implemented in groups of 3 people and the lab classes were mostly for project support and some labs were for assessments. It was mostly C++ and shader programming which can be quite challenging but the professors provided solid support materials and they also helped during lab classes because the workload is still considerable. This course also has a theoretical component but it's not mandatory, consisting of two tests of 45 minutes to solve during...

Carga:Muito pesada

há 5 meses

The classes are very important as they give you useful insight for both the project and the theorethical tests, but with MEPP, the project gets very work heavy for 7 weeks, you'll have to spend many hours per week to achieve everything in the project requisites.

2024/2025
Carga:Leve

ano passado

DISCLAIMER for anyone planning to do this course: The project is Windows-only! Although it's technically possible to do it in other platforms, you're on your own. Make sure someone in your group has a PC with it.


This course is about programming 3D graphics rasterization using C++ and OpenGL. You'll learn all sorts of essential techniques like matrix transformations, shading, texturing, environment mapping, etc. and how to apply them in practice.

Evaluation and workload

The workload is fairly moderate. Most of your time will be spent working on the project, which is worth 80%...

As avaliações abaixo deste ponto podem estar desatualizadas. O conteúdo, os métodos de ensino e os requisitos da cadeira podem ter mudado desde então.

2021/2022

há 4 anos

The course is cool, but I found it quite demanding and difficult. It was probably the most time-consuming course I've taken so far in the master's program. It’s fully practical, and it's done in C++ and GLSL.

Evaluation Methods

The first 50% of the course consists of six pair assignments. These are generally manageable. The only one I found particularly difficult was the last one.

The early assignments are mostly there to help you get comfortable with C++ and OpenGL. You have one week to complete each of the first five, and two weeks to complete the final one.

The final 50% is what I...