Computação Gráfica e Interfaces

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6 ECTSSemester 1Exam: Optional
Overall
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Workload
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Description

Knowledge

  • To describe the graphics pipeline and to identify their implications.
  • To list and describe the basic techniques for modelling based on polygons and attributes of vertices.
  • To know the illumination models and shading techniques designed for graphics systems based on polygon rasterization.
  • To identify the basic principles in building the user interface.

Application

  • The student should be able to use a modern API to create a graphical application that can be integrated with applications from any other kind.
  • The student should manage to translate the principles of design of a GUI into an efficient implementation and actual applicability.

Soft-Skills

  • Ability for modelling and abstraction.
  • Theoretical assessment of the efficiency of a solution.
  • Drafting and following an experimental protocol for evaluation of a solution.