Design de Jogos
Student Feedback
last month
This is a good course to learn Game Design. In this course, with only a project, you'll make a design sprint going through the multiple steps of designing a game, from concepting to prototyping across 7 weeks.
I think the evaluation can be a bit heavy as one has to deliver work every week and the initial parts can be a bit underwhelming as you aren't making the game but conceptualizing it.
For my year, the theme of the games where corruption, but you were heavily incentivized to lean into political corruption, not leaving much space for creativity with something more out of the box.
The...
9 months ago
The theory classes are interesting and well taught. They're entirely optional, but will help you in your assignments a lot.
In this course you have to develop a prototype across several weeks, you will have something to deliver every week, but the workload is well distributed so the work you'll have to do is reasonable for the time you're given. If you can meet with your group for a few hours every week you'll do fine.
last year
The theory classes are chill and interesting, Prof. Carlos Martinho is very passionate about video games and you can tell. He LOVES Dark Souls. The lab professors are TAs who mostly read instructions from a the Design Sprint book, which is what the program is structured around. You spend most weeks designing, and only the last two weeks in actual development.
If you have to choose a course where you make a game, choose MDJ instead, as DJ almost solely focus on design, you'll only develop a prototype in the end. Also, this class is infinitely better if you're working with a competent...